[FOCI]

Binds Spirits

Translation Codex

Many recursions are populated by creatures unseen, serving as enforcers of the laws and themes of those realms. In some, these sprits are those of the dead, silently watching the living and making themselves known only in the places where mortal fear is strongest. In other worlds, the spirits are capricious faeries or elemental embodiments of platonic ideals.

Throughout these recursions are people with the power to bind the otherworldly souls. They are mediums and shaman, protecting the quick from the dead. But their power extends to more than mere wards against the unseen. Their knowledge of these forces allows them to harness their potential, binding them in chains of magic or faith.

Minor Effect Suggestion

The spirits aid you, moving objects in your immediate area to best suit your needs.

Major Effect Suggestion

A spirit takes its own attack against this foe as well, pushing them into unconsciousness.

Tier 1

Bound Spirits Enabler

You have control over several minor spirits, which take simple but invisible actions up to a Short distance away from you, such as opening doors or moving chairs. They cannot attack for you. You must verbally or visibly command them to take these actions.

Exorcism (1 Intellect point) Enabler

You remove a foreign spirit from a body it inhabits, up to Long distance away. This could potentially subdue dead bodies animated by spirits, depending on the metaphysics of this recursion. Action

Tier 2

Spirit Sight (2 Intellect points) Enabler

For the next hour you can see the spirits of this recursion. Action

Spirit Lore Enabler

You are trained in knowledge of the spirits of this recursion.

Tier 3

Interrogation (3 Intellect points) Enabler

You force a spirit to answer a question truthfully. Action

Tier 4

Binding (4 Intellect points) Enabler

You bind a specific spirit, of a Level your Tier or lower, into your servitude, adding it to your collection of Bound Spirits. Action

Tier 5

Coordinated Haunting (5 Intellect points) Enabler

Your spirits work together to attack a foe within Long distance of you, dealing 7 ambient damage. Action

Tier 6

Powerful Spirits Enabler

Your collection of Bound Spirits now includes some powerful members. Once per round your spirits may take an action at your command, acting as a 5th Level creature.

GM Intrusion: The spirits revolt against you, invisibly attacking you until you can get them under control.